Balthazar

"Balthazar Blacktongue" An elite marksman who is known for being the worst snitch amongst the Marines, greatly disliked by his peers.

Background
Born to a wealthy family of nobles known for supporting the Marines through financial means, amongst others, Balthazar had an upbringing filled with luxury with all of his needs tended to.

At one point in his life, he saw members of his family conspire with corrupt marines, shipping a cargo of people as well as certain drugs not approved per law. He reported them to the Admiral who paid a yearly visit to his parents, before telling his father. Which was much to his father's scorn as it didn't allow him to save their family name from a loss of reputation. As punishment, Balthazar was to serve as a marine for an undisclosed amount of time. "You may return when the wound on our family's face has healed." Were his father's exact words.

Personality
He is a show-off without being typically cocky. Rather, he does so through being overly skilled and extremely critical of others around him; often telling them off for not being as good as he is and doing so in a very demeaning manner.

The rifle-wielding marines serving under him are ever corrected and ridiculed for every mistake they made. Mistakes that are then sent back to HQ per the monthly list maintained by Balthazar himself. Not just that, even Marines belonging to other units and those of high/higher rank fall victim to the tattletale.

His sense of justice is rather odd in that he feels like he is responsible for noticing people's wrongdoings and to then report these to the proper institutions and/or individuals.

For much of injustice goes by unseen and as such unpunished, Balthazar feels that he is the 'Eye of Justice.'

Appearance
His facial features are very friendly and trustworthy, fair, and kind. Quite the opposite of what one would expect a rat to look like.

Balthazar's everyday apparel is comprised of a black military suit featuring a worn leather trenchcoat and high black leather boots. He wears a white officer coat with gray epaulets each featuring an empty eye.

Abilities & Powers
Common Skills -

Extraordinary sight: He is able to visually process information at an accelerated rate which allows him to see objects moving at high speeds even though things like bullets are still seen as little more than an oblong blur. It also allows him to process a large amount of detail such as in art, or words such as in reading, at a surprisingly fast rate.

Predictive genius: Balthazar has the ability to calculate the pathway of objects in motions to the extreme. He is even capable of accounting for changes in angles. By his own word he is capable of predicting the pathway of an object changing it's trajectory seven times, in the first second or so after the object being thrown/shot.

Close Quarter Rifle Expert: Aside from being a skilled sniper, Balthazar is capable of deftly using his rifle in close combat with little detriment. Whether using his rifle as a staff, twirling it defensively and delivering unexpected blows, or firing from mere inches at scary accuracy.

Unique Ammo -

Blitz Bullets: These projectiles come packed with a good amount of flash powder mixed in with the gunpowder, producing a bright flash when being fired. They are predominantly used to blind a foe in close range or when alerting allies from far away.

Flares: These projectiles are very bright and come in red and green, but do not bear any offensive usage. They can be used to guide allied fire to a target or to alert faraway allies.

K.I 09's: Armor penetrating projectiles shaped like a drill which caused them to spin through the air after being shot. Upon making contact they seek to bore through whichever surface they hit with immense penetrating power.

HQ Elite's: Special ammunition made by a certain specialist in the Marine Headquarters. Balthazar only has three of these white orb-shaped bullets. They are only effective within a mile, but upon hitting a target detonate into a slow-working acid mist: first eating away at sails, then wood, and eventually flesh. Capable of making something, or someone, vanish within a night. The spread of the mist is large enough to occupy half of an average ship (which may change depending on the wind and other circumstances.). The acid components of this ammunition function like regular acid, best used to dispose of bodies, ships, and more. Whilst not being very effective against metal materials, concrete, and stone.

Rifle Modifications -

The extended barrel allows the rifle to fire accurately at ranges usually considered bizarre, with near-pinpoint precision.