H.A.C.A

H.A.C.A, also known as a Humanoid - Aquatic - Combat - Automaton. A humanoid weapon intended to battle alongside the Marines. However, for some odd reason, the human-like machine never arrived at the ports of the Marines Headquarters. Due to the machine's great similarity to that of a human, it is treated like any other fugitive- wanted dead or alive.

Background
H.A.C.A, a combat machine, created to fight alongside the Marines. She is the first and only one of her kind- due to her escape.

During the transportation from the lab, to the Marines Headquarters, it had been reported that an unexpected incident took place on board the ship. With that, the machine went missing. Following the incident, it left the Marines with no other choice but to place a bounty on her head. She was as close to that of a human that was scientifically possible and therefore would be treated as such- a criminal on the run.

On the run, H.A.C.A spent her days in West Blue, taking up all kinds of jobs to learn new things from others. Spending her time around a certain family, she began to see the usefulness of social connections. To explore this phenomenon further, H ventured out on the blue seas, for only to cross paths with a man known as Kotashi.

Personality
H.A.C.A is built around a system for combat. And with that, her personality covers only the basic needs of social skills. Which means, H is very literal. Her main purpose is to log and save every second of her existence on her drive and take orders from her superintendents. To cover any suspicion regarding her actual intentions, she comes off as a curious machine that wishes to learn new things from her superiors.

However, as she was intended as a combat companion for the Marines, she's been designed with a second system that could process people's emotions. That way she can react appropriately towards others' feelings and reduce their emotional distress.

Appearance
A cyborg with a TV-screen for a head and a sailor uniform. Bodily, H has a petite, feminine frame. The screen expresses emoticons to respond to situations or people.

Abilities & Powers
H.A.C.A is an aquatic automaton, meaning she is designed to combat at sea, making her a waterproof machine. The TV-screen on her head can visualize expressions or re-create pictures from her memory. On top of her TV-screen, she has a set of antennas that picks up sounds. She can also express herself vocally with a robotic yet feminine voice. As for power, the machine runs of both solar energy and electricity. The most efficient way for her to re-charge, however, is through shutting herself down for some hours. In a way like sleeping.

Another additional part of H that makes her stick out, is her 3 sets of arms- together 6 sets of hands. Each of the arms has different functions and when combined can reconstruct into weapons.

Sealed away in her chest, there's a box that is meant for a certain situation.

 Explosive punch : The middle set of her arms is specifically designed for close combat. H can charge her arms with her own energy, which can be released upon a powerful- closer to that of an explosive impact of a punch, depending on how much energy that is charged. It takes her from 5min to 30min to charge up from her lowest level to the highest one. Both hands may be used, but this could cause more damage to H's body.
 * 5% - This is the neutral level of H's punch. Does not require any time to charge. Not much explosive impact to them, however, it does pack a punch and will leave someone breathless if hit directly into one's guts.
 * 10% - At level 10, the punch can be compared to that of getting struck twice by level 5%.
 * 25% - At level 25, her punch may send someone flying from the impact- depending on their bodily structure. At the same time, H's ventilation system will activate to blow steam to cool down her machinery to avoid overheating.
 * 50% - At level 50, her punch can break down solid concrete walls. However, due to the stronger impact, H takes minor damage to her arms after impact. Its explosive effect will tear into other solid surfaces within the area of the punch.
 * 75% - At level 75, the second strongest energy level H can reach, can pierce through a human's body or break down buildings. The damage on H.A.C.A's arm/s will be more severe, more than likely making them unable to use for further combat until repaired.
 * 100% - At level 100, the highest and strongest energy level H can reach. Reaching this level in itself damages H's arms, overheating them. Due to the overheating, parts within her arm can be set aflame. Upon impact of this powerful punch, it can pierce a hole through the thickest kinds of Marine battleships. Following, H's middle arms will break and because of overheating, she will malfunction.

Out Fishin': Using both of H's upper arms, the hands can be used as hooks as a bundle of chains is connected to them. She can fire each of her hands in whatever direction she wants, each chain can reach up to 26 feet, altogether 52 feet.

Finger guns: Using the hands of her lowest set of arms, her index fingers are loaded and ready to fire. There are about 30 bullets from each index finger.

Raining bullets: Combining the lowest set of arms, her wrists will be locked in place and hands will disconnect, exposing the muzzle of a minigun between her wrists. Like a traditional minigun, these fires about 2000 - 6000 bullets rpm at the speed of 120 m/s within the range of 492 feet. Due to the strength of the weapon, it usually overheats within 5 minutes and has a cool-down duration of 60 minutes.

Of course, there's a flamethrower: Due to her middle set of arms having a ventilation system, with the inner side of both forearms locked together, a new vent within the now locked forearms will appear at her wrists. To light the flammable gas seeping from her wrists, her middle fingers have lighters built into the tips. H can only use the flamethrower for 3 minutes, further usage will leave her arms overheated.

Metal shield: By combining two sets of her arms, she presses the forearms flat on top of each other and assembles a shield. The shield in itself is shaped as a square and extends about 3 feet to each side.

Bubble shield: Slamming any of her hands on the ground (attached to her body or not) a circular shield will appear near the hand. It has a radius of 4cm. However, the shield only protects from inanimate objects.

Network interference: Utilizing the antennas located on H's head, she can pick up, connect, or interrupt communication devices. Most of them being Den Den Mushi's or anything that uses wireless connections. Depending on how close she is to the source of the signal, it can take her from 10sec - 5min to connect.

Echo: An ability granted through Echo's chip. It involves powerful sound waves that were strong enough to set off missiles before they could interact with anything. The sound comes from H's built-in speakers.

A.S.B: An Attachable Sensory Bug. A small bug-like robot located within the palm of her upper arms hands. H can use this as a location device. Once planted on someone or something, she can connect to the bug as long as she's within range. There is a camera for videotaping, a microphone, and a small speaker for H to communicate through if wanted.